Lin_Ye_Fang_Huo/public/lib/Cesium/Workers/createRectangleGeometry.js

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2023-07-18 09:04:15 +08:00
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.95
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
define(["./defaultValue-ac2201bb","./Matrix2-6555478a","./Transforms-6c4dd71f","./RuntimeError-d45af186","./ComponentDatatype-43ab226f","./GeometryAttribute-a34d86d0","./GeometryAttributes-d060f8b5","./GeometryInstance-9c4e19d7","./GeometryOffsetAttribute-a17b96d9","./GeometryPipeline-f5483757","./IndexDatatype-88be9f5a","./PolygonPipeline-666b269f","./RectangleGeometryLibrary-3c753379","./VertexFormat-d53ce9da","./_commonjsHelpers-3aae1032-ac53d93e","./combine-0dce9b0f","./WebGLConstants-e12cdc8a","./AttributeCompression-d9dabbfc","./EncodedCartesian3-3f5898d8","./IntersectionTests-4db2368e","./Plane-a0b66c27","./EllipsoidRhumbLine-e7a75836"],(function(t,e,n,a,o,r,i,s,l,u,c,m,d,p,g,y,f,h,b,_,A,x){"use strict";const w=new e.Cartesian3,C=new e.Cartesian3,v=new e.Cartesian3,R=new e.Cartesian3,E=new e.Rectangle,G=new e.Cartesian2,F=new n.BoundingSphere,P=new n.BoundingSphere;function V(t,e){const n=new r.Geometry({attributes:new i.GeometryAttributes,primitiveType:r.PrimitiveType.TRIANGLES});return n.attributes.position=new r.GeometryAttribute({componentDatatype:o.ComponentDatatype.DOUBLE,componentsPerAttribute:3,values:e.positions}),t.normal&&(n.attributes.normal=new r.GeometryAttribute({componentDatatype:o.ComponentDatatype.FLOAT,componentsPerAttribute:3,values:e.normals})),t.tangent&&(n.attributes.tangent=new r.GeometryAttribute({componentDatatype:o.ComponentDatatype.FLOAT,componentsPerAttribute:3,values:e.tangents})),t.bitangent&&(n.attributes.bitangent=new r.GeometryAttribute({componentDatatype:o.ComponentDatatype.FLOAT,componentsPerAttribute:3,values:e.bitangents})),n}const L=new e.Cartesian3,D=new e.Cartesian3;function M(t,n){const a=t._vertexFormat,i=t._ellipsoid,s=n.height,l=n.width,u=n.northCap,m=n.southCap;let p=0,g=s,y=s,f=0;u&&(p=1,y-=1,f+=1),m&&(g-=1,y-=1,f+=1),f+=l*y;const h=a.position?new Float64Array(3*f):void 0,b=a.st?new Float32Array(2*f):void 0;let _=0,A=0;const x=w,E=G;let F=Number.MAX_VALUE,P=Number.MAX_VALUE,L=-Number.MAX_VALUE,D=-Number.MAX_VALUE;for(let t=p;t<g;++t)for(let e=0;e<l;++e)d.RectangleGeometryLibrary.computePosition(n,i,a.st,t,e,x,E),h[_++]=x.x,h[_++]=x.y,h[_++]=x.z,a.st&&(b[A++]=E.x,b[A++]=E.y,F=Math.min(F,E.x),P=Math.min(P,E.y),L=Math.max(L,E.x),D=Math.max(D,E.y));if(u&&(d.RectangleGeometryLibrary.computePosition(n,i,a.st,0,0,x,E),h[_++]=x.x,h[_++]=x.y,h[_++]=x.z,a.st&&(b[A++]=E.x,b[A++]=E.y,F=E.x,P=E.y,L=E.x,D=E.y)),m&&(d.RectangleGeometryLibrary.computePosition(n,i,a.st,s-1,0,x,E),h[_++]=x.x,h[_++]=x.y,h[_]=x.z,a.st&&(b[A++]=E.x,b[A]=E.y,F=Math.min(F,E.x),P=Math.min(P,E.y),L=Math.max(L,E.x),D=Math.max(D,E.y))),a.st&&(F<0||P<0||L>1||D>1))for(let t=0;t<b.length;t+=2)b[t]=(b[t]-F)/(L-F),b[t+1]=(b[t+1]-P)/(D-P);const M=function(t,n,a,o){const r=t.length,i=n.normal?new Float32Array(r):void 0,s=n.tangent?new Float32Array(r):void 0,l=n.bitangent?new Float32Array(r):void 0;let u=0;const c=R,m=v;let d=C;if(n.normal||n.tangent||n.bitangent)for(let p=0;p<r;p+=3){const r=e.Cartesian3.fromArray(t,p,w),g=u+1,y=u+2;d=a.geodeticSurfaceNormal(r,d),(n.tangent||n.bitangent)&&(e.Cartesian3.cross(e.Cartesian3.UNIT_Z,d,m),e.Matrix3.multiplyByVector(o,m,m),e.Cartesian3.normalize(m,m),n.bitangent&&e.Cartesian3.normalize(e.Cartesian3.cross(d,m,c),c)),n.normal&&(i[u]=d.x,i[g]=d.y,i[y]=d.z),n.tangent&&(s[u]=m.x,s[g]=m.y,s[y]=m.z),n.bitangent&&(l[u]=c.x,l[g]=c.y,l[y]=c.z),u+=3}return V(n,{positions:t,normals:i,tangents:s,bitangents:l})}(h,a,i,n.tangentRotationMatrix);let T=6*(l-1)*(y-1);u&&(T+=3*(l-1)),m&&(T+=3*(l-1));const O=c.IndexDatatype.createTypedArray(f,T);let N,S=0,I=0;for(N=0;N<y-1;++N){for(let t=0;t<l-1;++t){const t=S,e=t+l,n=e+1,a=t+1;O[I++]=t,O[I++]=e,O[I++]=a,O[I++]=a,O[I++]=e,O[I++]=n,++S}++S}if(u||m){let t=f-1;const e=f-1;let n,a;if(u&&m&&(t=f-2),S=0,u)for(N=0;N<l-1;N++)n=S,a=n+1,O[I++]=t,O[I++]=n,O[I++]=a,++S;if(m)for(S=(y-1)*l,N=0;N<l-1;N++)n=S,a=n+1,O[I++]=n,O[I++]=e,O[I++]=a,++S}return M.indices=O,a.st&&(M.attributes.st=new r.GeometryAttribute({componentDatatype:o.ComponentDatatype.FLOAT,componentsPerAttribute:2,values:b})),M}function T(t,e,n,a,o){return t[e++]=a[n],t[e++]=a[n+1],t[e++]=a[n+2]